-
Decision - If
no fall occurs in three periods, the contestant scoring the greater number
of points will be declared the winner
-
Default - One
of the wrestlers is unable to continue wrestling for any reason
-
Disqualification
- A wrestler is banned from competition for flagrant misconduct, greasy
substance on skin, objectionable pads and braces, illegal equipment, or
illegal costume. After the third penalty for illegal holds, technical
violations, stalling, or unnecessary roughness
-
Escape - When
the defensive wrestler gains a neutral position and the offensive wrestler
has lost control
-
Fall - Any
part of both shoulders or area of both scapulas held in contact with the
mat for one second. Shoulders must not be out-of-bounds
-
Flagrant Misconduct
- Determined by the referee to be flagrant. Two team points are deducted.
-
Forfeit -
Received by a wrestler when his opponent, for any reason, fails to appear
for the match. Wrestler receiving a forfeit must be dressed to wrestle at
mat-side.
-
Interlocking Hands
- A wrestler in the advantage position may not lock or overlap his hands,
fingers, or arms around his opponent's body or both legs unless the
opponent has all of his weight supported on his feet or has him in a
pinning situation.
-
Reversal - When
the defensive wrestler comes from underneath and gains control of his
opponent, either on the mat or standing. Supporting points must be within
the wrestling area.
-
Stalling - When
a contestant does not make an honest attempt to stay in the circle and
wrestle aggressively. A penalty is preceded by only one warning
-
Stalemate - A
position other than a pinning situation in which neither wrestler can
improve his position
-
Takedown - From
a neutral position, a contestant gains control and places his opponent's
supporting points down on the mat and holds there beyond reaction time.
Supporting points of either wrestler must be within the wrestling area
-
Technical Fall
- 15-point advantage.
-
Three-Point Near
Fall - When the near-fall criteria have been met uninterrupted for
five full seconds. Only the wrestler with the advantage may score a
near-fall.